TappedOut.js Blog Widget. There is very little, if any fast combo, and I still dont believe that Wanderer can defeat something like a highly tuned Gitrog deck, or Ad Naus Sidisi, without actively mulliganing to countermagic. Regrowth/Noxious Revival/Natures Spiral/Eternal Witness/Skullwinder: Beyond the usual uses of being able to re-use ramp or removal, these cards also allow you to use things like Intuition to great effect, tutoring for one of your combo pieces and immediately pulling it back to your hand; they also allow you to cycle through multiples pieces of your deck as youre infinitely cascading, for instance using Hull Breach to annihilate an opponents entire board (necessary against a stax player) before being able to win. Yidris, Maelstrom Wielder: Yidris is also a Maelstrom general, and hes even a combo general, but his focus is much more on storm than anything else. This is where this deck is vastly different than most Wanderer builds. Thanks! He seems to also be crushed by any kind of stax, since his ramp would be slowed down. It is not geared towards cedh but it is tried and tested to be about a 65-70% win rate in my high power paper meta. The Creatures: Finally the part that is most crucial to the deck. Infinite mana of all colors; notably, not just limited to creatures like Food Chains mana is. The Counter suite: Mana Drain, Force of Will, Swan Song, Negate, et al. Copied to clipboard. It doesnt draw the card or otherwise get it into your hand, but the fact that it puts a bunch of unnecessary cards on the bottom and gets you that much closer to an actual win con is totally worth it. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Wanderer is strictly a means to an end. I certainly CAN recover from losing a tutored-for card, but its a huge liability and often not worth it. Yeah, this, if left unanswered, ends games. I kept the deck's CMC < 8 to ensure every cascade hits. Maybe you find some inspiration and synergies. Tooth and Nail - Instant Win-Con. This annoying message will go away once you do. Often, if youve gotten to the late game, something has generally gone wrong. 11/10/2020. Maelstrom Wanderer cEDH : r/CompetitiveEDH - reddit Future tweaks to the decklist will be things like tightening up the mana base (seeing how low on lands I can actually go before impacting draws); improving the artifact mana base with things like Mana Crypt, and upping the amount of reactive spells like countermagic. Discord Server | Started in Amsterdam, through Cologne, Blopenz, Rudenheim, Strasbourg and ended in Basel of Switzerland. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cards . Thanks in advance. Part the Waterveil/Time Warp/Walk the Aeons - These are my extra turn cards. Articles and comments are user-submitted and do not represent official endorsements of this site. Press J to jump to the feed. Let's all work together and get Maelstrom Wanderer banned. Karn Liberated - Used to take out problem permanents and disrupt hands. Taking an extra turn can really mess up your opponents because it, well, puts you another turn ahead of them. There are a lot of infinite combos that circulate around this one card, including helping to activate the Splinter Twin combo, Misthollow Griffin - Used to help cascade through our library when combined with Food Chain. 09-Oct -2022. First of all, here is the deck. There you go. Fun to watch the first time but gets old if it's the only play option. As a backup plan it can still win with commander damage with the likes of xenagos and pathbreaker ibex. Sliver Time (Commander / EDH MTG Deck) - tappedout.net Maelstrom Wanderer Competitive. : r/EDH - reddit.com DMCA requests | Desperate for a land? > Infinite mana and cascades, Maelstrom Wanderer Keen Sense - This is a relatively new addition to the deck, but I added it since A) it does go infinite with Niv-Mizzet, the Firemind and B) I like drawing cards. Wood Elves, Farhaven Elf, Lotus Cobra, and Sakura-Tribe Elder all work towards that end as well, and gum up the battlefield with blockers in the mean time. Also you get black which is black. Discord Server | The win conditions are the same as most other highly competitive decks: Necrotic Ooze Combo, Hermit Druid, and/or Laboratory Maniac. Also, could someone link a competitive list? 1995-2023 Wizards. Ever wondered why Channel was banned? Best case scenario, I cascade into and draw 3 free cards and worst case, I have to wait a few turns. This list has suffered in being sort of my back burner list, but its also been the deck Ive had put together the longest; probably more than a year at this point. Note that, depending on the actual card/s stopping you, you can still get around this: For instance, a player thinking theyre safe behind a Ghostly Prison will be very, very sad when you make infinite copies of Zealous Conscripts, using the last copy to steal their Prison until EOT and letting you attack for free. I'm goldfishing my Maelstrom Wanderer deck as I type this, well not really as I type this but slightly before typing this. + I have no issues with budget, and i'm looking for a list to take to the edh events at GP Atlanta. Notable card combinations: Misthollow Griffin + Food Chain > Infinite mana and cascades Pod line: Sacrifice Archmage to Pod to find Conscripts, untapping Pod, and then Pod the persisted Archmage into Kiki-Jiki. He would have to have 3-4 ramp cards to hit the board by turn 4, which is quite a stretch compared to something like Tazri FC or Zur Doomsday who don't need as much ramp and are far more consistent. In a true cEDH meta he's not great. Maelstrom Wanderer Combo (Commander / EDH MTG Deck) - TappedOut The Instants: You will notice that I do run some counterspells in this deck, and that is because most of them double up into either allowing me to cascade more, or causing my opponents to have board state problems. Goal of the deck is to cast general as fast as possible, and win at the spot with a few good cascades or trying to resolve food chain combo, or dockside + sabertooth combo for infinite mana and overcasting all spells in the library with your commander. After playing around with Surrak, I eventually got my hands on a Maelstrom Wanderer and switch out my commander because who doesn't love casting spells for free? We do this by utilizing the fair amount of destruction the deck packs with cards like Rec Sage, Hull Breach, Stomp and Howl, or Ancient Grudge - as well as counterspells. Yidris rewards you for playing multiple spells in a turn, obviously from hand, and can quickly steamroll your opponents if given the chance to connect via combat damage. Digging for Food Chain? I just don't want to invest in more Temur cards without knowing what I'm getting myself into. 10/10, would run again.Defense of the Heart: In a truly competitive environment, this can ALMOST be considered a waste of mana, since your opponents will either never have more than 1 creatures (their commander) in play, or will destroy it before it triggers. Review. . Deadeye Navigator - He goes infinite with Palinchron, he can put our graveyard into our hands with Eternal Witness, and can do some major damage when combined with Purphoros or Warstorm Surge. Edit #1: Updated the list to what I have as of 23-06-2016. Anger of the Gods - Used to clear out the little creatures (there are a ton in my meta) and to make sure that my Maelstrom Wanderer doesn't have to fight a ton of chump blockers since he doesn't have trample. I have been a [[Maelstrom wanderer]] player since his Planechase release and have seen an incredible amount of iterations of my deck. Riku is expensive, has no protection, dies to a stiff breeze, and doesn't do anything until you cast something else. Thanks in advance. Solid tier 2. Mid Game: Tutors and removal. hilti spray lubricant; steamboat restaurant in pearland; tracks bar and grill menu near london; columbia university forensic psychology We lack any real tutors because we dont have black; we also lack strong removal because were not black or white. [Competitive] Maelstrom Wanderer - MTG Salvation Maelstrom Wanderer Commander (1) 1 Maelstrom Wanderer Creatures (16) 1 Kiki-Jiki, Mirror Breaker 1 Clever Impersonator 1 Deadeye Navigator 1 Greenwarden of Murasa 1 Phyrexian Metamorph 1 Scourge of the Throne 1 Consecrated Sphinx 1 Intet, the Dreamer 1 Pathbreaker Ibex 1 Avenger of Zendikar 1 Balefire Dragon 1 Dragonlord Atarka 1 Palinchron This annoying message will go away once you do! Is the new Saheeli EDH deck a good starting point for a Jhoira RRUU in pool. Repeat steps 3-4, with epiphany targeting opponents to draw cards until they draw their decks and loses. I will be glad to hear your comments and ideas, as well as if someone tries to test it in their cEDH pods. 2.1) with infinite mana you get infinite damage with infinite recasts of maelstrom with deadeye (pair/exile) or food chain or temur sabertooth (bouncing) or evolutionary leap (sac) or kiki jiki (legendary rule), flameshadow conjuring and infinite hasty palinchron tokens, 2.2) tooth and nail combo: deadeye and palinchron for infinite mana and infinite recasts of maelstrom, 3) Eternal Witness or archaeomancer + Time Warp or Temporal Manipulation + Dead Eye Navigator: infinite Turns, 4) food chain and squee: infinite colored mana. win and just drop a Birthing Pod into Conscripts into Kiki into win. . Early Game: Yes, were still going to ramp. Again, were not running black or white; were not going to be hitting your Avacyn with Swords to Plowshares or giving anything -X/-Xso we need to dip into artifacts to find our answers. Playing the best draw spells in our colors just opens our options, same as any other deck. Top16. Complete Comment Tutorial! Intuition: Choose the opponent who hasn't seen the Food Chain soft combo before and stack it against obvious threats they've seen win games like Tooth and Nail and Consecrated Sphinx. Deck List, He was definitely better with partials but tier 2 sounds about right. RUG generally speaking does not have the best tutors in the game, but what we do have, we can use in very creative ways to get what we need. I simple dont see it as geared towards a cEDH meta. Boom//Bust - This is used to help destroy everyone's lands so that I can slam down my Wanderer and beat everyone to death while they are recovering from the destruction Will eventually be replaced with Wildfire, Cultivate/Kodama's Reach/Explosive Vegetation - These are just generally great ramp cards that help me not miss land drops as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Like most of you, I think, I began playing Maelstrom Wanderer because I wanted to cast a lot of big, stupid creatures for free, and smash my opponents for as much combat damage to the face as possible. the Maelstrom deck generates immense value but cant close out the game and now we have a situation where they can drop bomb-after-bomb. Krosan Grip - a near uncounterable Naturalize is always nice, especially against cards that can win your opponents the game. I play in a semi competitive meta. I Agree to the Terms of Use and Privacy Policy. It will definitely stomp out in high powered casual games, but you will see times where 3-5 6 mana cards will be stuck in your hand. In our build its actually not beneficial at all to drop Wanderer as early as possible. RUG (Temur). But very few meta's are like that. He seems powerful, because when he goes off, it's in a big flashy way. - by cascading into Regrowth and similar cards to put them back in hand or into the library. Will eventually be replaced with Worldly Tutor, Skyshroud Claim - More ramp, plus it grabs Dual Type Lands. While the mana base is not optimized just yet, the rest of the deck is for the most part. Release to the winds looks amazing, but now Im trying to test other cards . How have we optimized one of our own personal edh decks? I would leave out everything that costs more then the wanderer and include release to the winds, more artifact (fast) mana and palinchron for the dockside extortionist. Commander Showdown is a series that compares and contrast two similar commanders, analyzes differences in strategy and deck construction, and evaluates how those differences are represented by the data here on EDHREC. Other time magic has been cut and I havent looked back since. Generally you should have enough answers and tutors to put together a general defense, and worse comes to worse, you always have Wanderer himself; a 7/5 can hold its own in combat most of the time, and all it takes is 3 hits. Privacy statement | Birds of Paradise - A 1 drop mana dork is nice, and while it is a one of, it never fails to help me win. Palinchron - While being a major combo piece, he has built in evasion, and can help us cast more spells. Pretty sure competitive RUG rankings go Animar>MW>Riku>Others. Add to folder Copy. Jace, the Mind Sculptor - Brainstorm. Youre not focused on casting Wanderer as fast as possible, youre worried about screwing up Zurs mana base. Complete Comment Tutorial! I can't think of any other ways to fetch it besides Gamble, which is obviously a gamble. As an example, with both Eternal Witness and Farhaven Elf on the board already: Sac Witness for UUUU. The additional haste it grants can let a player swing with not only Maelstrom Wanderer the turn its cast but also any . When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. This is why, for instance, Enigma Sphinx saw a fair amount of usage at first, followed in time by Etherium-Horn Sorcerer and Maelstrom Wanderer, the latter of which quickly vaulted in demand. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Contact | You can always play the more traditional Wanderer build and just ramp for the first few turns; that will still benefit you in the end. Primer Maelstrom Wanderer: No infinites-Competitive Casual? I am looking for competitive "multiplayer" lists of Maelstrom wanderer. 11 - 0 Commons. Late Game: Again, if youve gotten to this stage, things have gone wrong. Current testing has dropped me to the minimum of Force of Will and Mana Drain (with the added bonus of ramping to Wanderer), but ultimately I think the correct number is somewhere around 4-6 counterspells.
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