One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. The Mongols have access to the following units, buildings, and technologies. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Bottom. The attack bonus against rams is removed. It took me a while to gather all information and present it to you in an understandable way. They can be played in any order. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Manage all your favorite fandoms in one place! With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Luring Deer and/or laming is also a viable strategy for the more experienced player. Just be careful with early raids and build enough Castles to support unit production. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. Hope you liked it ;-). Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More They also have access to all cavalry units and technologies except for the Paladin. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Press question mark to learn the rest of the keyboard shortcuts. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. They have many bonuses that allow them to move fast and hit very hard when used effectively. Learn the build for a 15 minute fast castle into a 3 town-center boom. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Still other feudal strats is perfectly fine aswell like m@a and or archers. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. They can still be vulnerable against Onager volleys (see in disadvantages). They can upgrade them fully but they lack bombard cannons. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. New artwork, new animations, and new civilizations. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. To engage Mangudai, nevertheless, you need NUMBERS. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. I wont consider mirror matches. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Magyars can outnumber them with their cheaper Hussars and. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). One thing they will never say about you is that you lack passion, or work ethic. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. +50% hunter efficiency? They do everything. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Like literally every game and it's the only non-siege unit they make. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. AOE is back once again. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Siege - You generally want to get some Siege Rams because they're very strong. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. You HAVE to get those two Boars in every Random Map game. Most of the citys 100,000 inhabitants were murdered. Rams and Scorpions will be shredded by Mongols. 01 Mar 2023 18:49:20 Create an account to follow your favorite communities and start taking part in conversations. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Age of Empires II Microsoft Corporation. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Yeah they're a pretty expensive civ. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted.
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