Recolored the shalal shrub, ancient fern and rafflesia. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. New world area. Added new egg locations that rotate every year for the egg festival. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Fixed an issue where farmhands couldn't access the adventurer guild. They will be released soon. Adjusted Gunther's reward to players for donating 60 artifacts. It wont be easy. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Esca assisted me in updating the custom forage locations to the new FTM framework. Added seven new fish found at shearwater bridge, ocean, and ???. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). These trees blocked Sebastian from view during one of his schedules. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Town East is fixed and now farmable! Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Huge thanks to the Stardew Valley developers! Fixed an issue where Daggerfish was missing fish pond data. - Removed the "RemoveShed" configuration from IF2R. Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. ?, and ???. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. This page was last edited on 1 February 2023, at 03:25. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. They can use Prismatic Shards that have been previously obtained. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Changed the location of town east (player's personal garden). Fixed a tiling issue at the Highlands mountain. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Fixed an issue where Olivia loved "weeds" as a gift. Grammar and style checked Claire's and Martin's dialogue. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Redesigned sections of the summit, railroad, mountain, and town. Fixed a bug where players couldn't dance with SVE characters. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Items must be collected while quest is active.
Alex - Stardew Valley Wiki There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. Buffed rare fish spawns at shearwater bridge. This event is triggered after the player has seen the Sprite Spring event. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Added 5 fish, all caught at Ginger Island. You've been promised a substantial reward if you're successful. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Contents Added due to a request. Not Necessary, but the mod is meaningless without it. Can anyone help? Please see the credits section on the bottom of the page! Fixed a couple compatibility issues with other mods. Increased Seahorse and Clownfish catch rates. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Apples no longer loves "Golden Ocean Flower". Removed the harder community center bundle configuration until further notice. Perfect for players who want to use Calico Desert for placing objects. She will now visit the Ginger Island Resort if married to the player. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Added compatibility for the Looking For Love mod. I've added temporary triggers to some of their events (days played and non-friendship requirements). Pam's house didn't properly patch on the world map. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Leah's schedule on Sundays has been changed. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Increased puppyfish spawn rate (5% > 15%). Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. To fulfill Pierre's Prime Produce special order, you must harvest 25 gold-quality vegetables and you must place 25 gold-quality vegetables in Pierre's special bin. Fixed an issue where players weren't getting artifacts on the farm. Further adjusted the IF2R quarry spawn rates to be more balanced. The hat mouse area is now cleaned of trash once the trash bear quest is complete. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. SVE's second NPC farmer, Susan, has been added!
Stardew Valley Expanded: Important New Areas - Game Rant Added island warps to SVE CJB warps. Changed Olivia's residence to "The Jenkins' Residence". Fixed the flounder, midnight carp, and rice icons. SVE characters will now use their sleep frames when married to the player (farmhouse). Welcome to the Stardew Valley Expanded Wiki! Several of Sophia's schedules have been slightly altered to reflect this change. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Fixed an issue where the ??? Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Added a configuration to IF2R called 'Farm-LightDebris'. Some assets in this file belong to other authors. Score 50,000 points in Junimo Kart endless mode. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Fixed an issue where Jas didn't sleep in her bed. Fixed an issue where players got stuck during Shane's 4 heart event. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. Decreased the amount of void essence dropped from defeated corrupted monsters. Crafting Recipes. Fixed a bug where the halloween festival wouldn't load. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where Morris had no 4 heart event end dialogue. Items must be collected after accepting the quest. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. I'd like to prove him wrong! Existing SVE saves can configure to this layout. Added an extra condition to Shane's seven heart event. "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE. 's schedule. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Added due to requests. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Hot fixed an issue where Lance's 10 heart event froze the game. Fixed an issue where players weren't warped correctly when entering the greenhouse. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Allows easier grass creep management on all IF2R variants. NPCs will now naturally trickle out instead of all leaving at the same time. Updated the SVE code manifest, allowing compatibility with other mods using anti social NPCs. Adjusted the beach warp to Blue Moon Vineyard. Fixed an issue where forage at the abandoned community garden didn't spawn. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. Added portraits to several location messages, such as when the player pets Dusty. no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Added a new configuration called "OlderSophiaPortraits". I seek an extremely rare and powerful goop, known as 'ectoplasm'. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Fixed several compatibility issues with other mods. Vortex support has been added for SVE! Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. It must be spring or summer. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. I have an idea. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Added "minor" adjustments to the backwoods map. Added compatibility for the Help Penny mod.
Lucikiel - Stardew Valley Expanded (SVE) Compatibility - Nexus Mods Fixed an issue where the Summit had different weather. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). Players can now invite Scarlett to the movie theater. Rewrote ??? Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). - - - - - - - - - - - - - - - - - - - - - - - - - -. Harvey's "afraid" 10 heart event fork froze the game. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Victor now mentions players as father/mother if married to Olivia. #1. nodehappy Jan 23, 2021 @ 8:33am. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. These characters have limited schedules and dialogue. If SVE is already being played, these trees will take around 30 days to grow. Lamp posts didn't work correctly in the Joja variant maps. 09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia, and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Your task is to make it to level 100 in the. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Makes the greenhouse slightly larger with designated fruit tree spots. 10-18-2020: Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior. Quests are set objectives that provide rewards when completed. Removed the question fork in Victor's 10 heart event. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. Summit Reborn is no longer a required mod. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Added more grazing farm animals to Marnie's ranch. Olivia and Sophia are SVE characters, so they require this. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. With SMAPI 3.0, town.xnb is no longer required for SVE installation. This insures players can see these events and they don't trigger later in the day. Changed the IF2R hardwood area entrance from a ladder to an incline. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Pierre's stand wasn't illuminated at the moonlight jellies festival. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Fixed an issue where Claire's 12 heart and Olivia's 8 heart event froze the game. -Gunther. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Download "Summit Reborn", then download V1.0.10. Perfect for players who enjoy Dark Souls-like difficulty. The desert is now compatible with the extended minecarts mod. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Increased serpent spawns in the Crimson Badlands void zone. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Fixed an issue where NPCs would disappear at Joja Mart. Default setting is "true". Added a couple blush expressions for Olivia and changed her default blush expression. Fixed a tiny graphical glitch on the world map. Juice must be collected from Keg while quest is active. Added schedules and dialogues to many adventurer NPCs. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Decreased ore spawns in the Highlands Cavern. Added a couple more egg locations to the egg festival, making it a little easier to win. Made it easier for players to reach the farm cave (IF2R and only on a new save). Redesigned the Jenkins' Residence bathroom. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed a graphical glitch with the petbowl on IF2R. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed miscellaneous glitched tiles and strings in several maps. These tracks play in new locations and cutscenes involving new characters. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Decreased Rusty Blade sale price (1000g > 500g). Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. Redesigned the Aurora Vineyard interior and Clint's house interior. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Players will need to explore to find it! Greenhouse tilesheets no longer have to be manually replaced. 09-29-2020: Removed the duplicate Morris, Gunther, and Marlon's from the movie theater interior. Fixed an issue where players couldn't warp to and from Town East. Moved some objects around the Jenkins' Residence. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. 10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event mentioned Pierre's store during the Joja route. Grampleton Fields has been removed and added to an optional download. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect. Fixed an issue where some SVE events were missing music. Added 26 new events. Fixed an issue where Penny read books in the ??? - Major file restructures within the IF2R [CP] and [TMX] folders. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). Unless specified, the resources needed for special orders must be collected after the special order has been accepted. Fixed an issue where some interior windows didn't illuminate when it was sunny. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Added SVE characters to Elliott's book read and Leah's art show events. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Fixed an issue where snow displayed on debris located on the island. Join. Makes the desert more compact, shortening the bus trip cutscene. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Added a "Harder Bundles" configuration (default = "false"). Added back the "blanket" to the Egg Festival plaza. The SDV Expanded SAAT pack which holds the custom music, and so on. Added a "Immersive Shadows" configuration (default = "true"). It's the perfect map to store a bunch of kegs as well. This time, the instructions are more cryptic. Fixed an issue where forage spawned in out of bound areas at the railroad. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. You can only be called silly so many times. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Remastered Susan's old 8 heart event to a 10 heart event. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Fiddlehead ferns no longer spawn outside the secret woods. Changed the far left ridge on IF2R (by the boat). Fixed an issue where out of season forage would hang around the beginning of the new season. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. Fixed an issue where players couldn't access Willy's barrel. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. It can be found on the downloads page. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. Increased starfish sale price (120g > 150g). Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Rearranged warp categories. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. [Crop] are in high demand this year. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Follow me for sneak peeks and updates.
Stardew Valley Expanded Wiki | Fandom Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. Designed a new graphic and added a section for the new SVE fish, detailing all information. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Adjusted Marlon's schedule accordingly. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). Hmm). Fixed an issue where mahogany trees could grow freely at ??? Lance now visits the Ginger Island Resort if married to the player. Fixed an issue where Leah harvested her crops at the community garden during winter. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Players must now complete the Joja warehouse to unlock year-round seeds. Fixed a bug where players couldn't purchase the ??? The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. weapon, letting players know what to use in conjunction with it. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. But the valley seems full of opportunity. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Fixed an issue where Sam's 8 heart event froze. Evelyn wants to surprise her husband with a gift. Added additional installation instructions in the ReadMe when updating SVE. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Increased sea shell spawns at Fable Reef. Removed mentions of property taxes from all SVE events. Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min). 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. Added more land to Grandpa's land expansion and freed up the area. All IF2R folders must be removed from the mods directory. It would be a nice gesture to introduce yourself around town. There's now designated spots for spring onions. Sophia's 12 heart can no longer be triggered on fall 4. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Monsters deal increased damage and some have received a small HP buff. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Fixed an issue where farmhands would crash due to waterfall effect code. I want to experiment with tropical cooking, but it's hard to find any ingredients. Swapped the recipes Marlon and Krobus sells to the player. Yep. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. -The beach bridge showed the [?]
Solved - Stardew Valley Expanded Mod won't work [Help?] They allow the addition of new weapons, fish, potions, items, and objects. Fixed an issue where Scarlett clipped into Sandy during Community Day. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed compatibility issues with several mods. 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. He needs an iridium bar to finish it. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. This allows the player spouse to join in on the fun and gives access to buildings/activities. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. One of these maps is called "Forest West", located west of Cindersap Forest. SMAPI no longer spams the log stating update keys are missing from SVE. The "town.xnb" file no longer needs to be replaced. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Added a new festival called "Joja Day". Increased max stamina gained from consuming sport drinks (35 > 50). It updates the base game, introducing new areas and characters. Sandy will make Delivery requests once the player has unlocked The Desert.