Most notably, the completion reward of all focuses are effects : Optional. However, this effect does not let you use a variable as equipment type. Frees one random captured operative or all of them. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. If you spot a mistake then you are welcome to fix it. If you spot a mistake then you are welcome to fix it. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Persists after execution until cleared via effect. Optional, no by default. Create a ship from another country and assign it to the reserve fleet. nationalities = { }The nationalities of the operative. To create a custom console command, the scripted effect's name should begin with d_. Tag aliases are defined in. var = If provided, the id of the entity will be stored using this variable. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Adds a flat bonus to the specified skill. This is a community maintained wiki. If the limit is omitted, it defaults to being always true. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Changing Leaders | Paradox Interactive Forums Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. ws [<amount>] ws 50. Optional, defaults to being the same as size. Can only be used if at war with the target. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Recalls the current scope's attach from the specified country. Adds the specified amount of air experience to the current scope. trait = The trait to add. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. Never shown to the player. 4. Optional. Adds the specified trait to the current character. type = The equipment type the variant is of. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Multiple can be defined. The effects here must be used within a character scope. Makes the current scope the owner and controller of the specified state. Adds defense skill to the current unit leader. There should be a button right next to it called "dismantle faction" or somethling like that. female = The gender of the leader. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Creates an import for the current scope with the specified resource and from the specified exporter. Starts a civil war for the current scope with the specified parameters. Can also be used in division scope. Sets the specified character to also act as an admiral. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Sets the column on which the trait is located. This item will only be visible to you, admins, and anyone marked as a creator. Optional, defaults to false. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. name = The name of the bonus. Multiple can be defined.technology = Which technology the bonus applies to. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Everything else regarding advisors is identical to ideas. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. Changes the country leader's description. Makes the current scope the controller of the specified state. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. If you want the game to choose between effect blocks, random_list can be used instead. amount = / The amount to add. OR NOTE: Some of these scopes may have no countries/states that match the criteria. province = { If usage as a target is possible, it's marked within the table. hearts of iron 4 man the guns - How do I assume faction leadership 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Makes a country a government in exile in a set country, with a set starting legitimacy. Faction leader of the faction the country is a part of. Removes the specified trait from the current character. gender = female assigns the specified gender to the character. Fires the specified event for the current country. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Forces an update to the effects given by variables within dynamic modifiers. All rights reserved. No by default. Useful if a trigger within has no tooltip. gfx = The sprite to change the GFX to. on_win = The event to fire for the side on a win. Shows the value of a variable in the console. If they reject the demand, we gain a wargoal against them. Optional. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. cost_reduction = Percentage of cost reduced. Turns the targeted operative against their own country, transferring them to the current country. Does not work with the character ID. Creates an entry within the command history of a decision. Necessary for country leaders. well. Adds the specified amount of army experience to the current scope. Changes the country that the player controls. Creates a naval leader for the current scope with the specified attributes. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Assumes the capital by default. Could you add an old mustache man portrait from TWR? Can be used as a scope to add multiple at once. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. This is done with the if = { } block. resource = The resource to add.amount = The amount of resource to add. Modifies the amount of experience gained towards other traits if the unit leader has this trait. Sets the animation of a specified entity. Used if root scope isn't producer. Makes the current scope start a peace conference with the specified scope on the other side. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. White peace with the specified countries. resources = { <> }The resources to which give resource rights to. Adds a freedom score ratio modifier to the current scope. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. traits = { }The traits the leader spawns with. ideology = Ideology type of the character. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Sets the currently-facing angle of an existing entity. Pushes the balance of power towards one side. Optional, can only be defined for ships. Country scope only. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. Generates a character for current country. Political Power: +100 Useful if a trigger within has no tooltip. Terrain types are defined in. Recommended to use add_country_leader_role instead when possible. The chance here is on the scale from 0 to 100. Optional.efficiency = The initial production efficiency. Does not support. browser [url] Open the browser window and load the specified [URL]. Makes the current scope declare war on the specified country with the specified wargoal. JavaScript is disabled. modifier = The relation modifier to remove. Switches the player to the current scope from the target scope. Toggles occupation painting. Activates the specified mission for the current scope, ignoring any triggers for the decision. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Sets the specified character to also act as an advisor, activating if specified. ratio = Distance between starting position and target position where the entity is to be placed. z = The Z position of the entity. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago exclude_refitting = Determines whether ships that are being refitted will be transferred. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Now use 'add_latest_equipment 1000 Matilda LP Mk. Must be an non-archetype equipment. Press the up or down arrow keys to traverse through previously executed commands. Removes the balance of power in entirety. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Optional.hours = / Fires the event in the specified number of hours. UPDATE: Cheat does not work with the >1.10 version of the game. Turns the current operative against their own country, transferring them to the specified country. Technologies are defined in. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. value = <0-1>How much collaboration will be set. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Sets the position and rotation of an entity using two coordinates. If used with country tag occupies all of their owned, not controlled, land. Gives all the resources of a state to the target country. Annex the specified country for the current scope. If an intel argument is left out, 0 is assumed. start_province = Optional. Allows to remove specified decision without running remove_effect. Changes the current state category to the specified category. static_modifiers = { mod_modifier_1 mod_modifier_2 } Makes this specified trait show up in the combat menu among other bonuses. The list of effects may be outdated. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Equivalent to pressing on the error dog if enabling debug mode in launch options. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. modifier = The opinion modifier to remove. Please see the. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). combat_breakthrough = The bonus to grant. female = The gender of the leader.Traits scopeThe trait to add. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Optional, defaults to false. army = Will damage the army units. tag_color [rgb] Players can use this command to set the tag color of your current country. Releases the specified non-existent country as a free nation within the current country's controlled states. uses = Number of times the cost reduction can be used. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). requested_factories = The number of factories to assigned initially. An easter egg making the AI smacktalk in chats. IV'. Sets the required amount of parents needed to select the trait. Optional. These effects can only be used within history files, failing when used outside. Context senstive if nothing (global_flag), country (country_flag) or state (state_flag) is selected when entering this command. A faction leader in HOI4 is the leader of a faction. Optional. If there are special characters in the folder path, this won't work. Faction - Hearts of Iron 4 Wiki - Paradox Wikis Can only be used if using RTTI. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Optional. Will print the data type for all dynamic reference objects. Optional. Optional, defaults to owner of operative.recipient = The recipient of the event. To add modified equipment, you have to address it by given name. Adds the specified amount of manpower to the current scope. Used in the province scope.id = Affect the specified province. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. This page includes help on how to use the command, argument explanation and examples. About the flag, it have 3 different flag for each focuses. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. freedom_level = The new freedom level value. Optional, defaults to being the same as size. Toggles the pausebanner for nicer screenshots. I want to know if it is possible to change a leader from a faction, thanks to a command. Makes the current operative be captured by a specific country. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However you might be able to do so with console commands. I am not sure whether as part of the paid DLC or free patch though. The filename with the. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples slot = Slot of the character. Can be used in country, state or character scopes. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). air_ratio = The size of the airforce that the breakaway country gets. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name.
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