Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Imperial Armour Compendium - First Look (WH40K) - YouTube Imperial Armour Compendium Review. Credit: Jack Hunter. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. In this book you. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Whirlwind Scorpius. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The Thousand Sons appear to get nothing, which sucks. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. The bad news is, the Kytan went up 10 points. Credit: That Gobbo. Its also a really well organised book making it much easier to use both during a game and while creating your list. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. Ultimately, its a stronger unit, but its still a Lord of War. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Goonhammer Reads Science Fiction: Women! BIG bonus. Get the latest business insights from Dun & Bradstreet. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. 9th Edition Imperial Armour Compendium: The Goonhammer Review are! Thats especially true because. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Thunderers go down quite a bit in points, but lose Grinding Advance. I've been working on some seriously unwell looking vampires! Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Get the latest business insights from Dun & Bradstreet. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. They now sit in the Heavy Support slot, and thus need to shine on their own merits. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. 9ed Imperial Armour - Compendium PDF | PDF - Scribd Massive thanks to @warhammerofficial for sending us a free review copy of Angron! It doesnt cost half as many points its dropped from 235 points down to 170. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Someone at Forge World really loves drills. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Announcing The Goonhammer 2023 Global 40k Campaign. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). Credit: Jack Hunter. The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! The Imperial Armour Compendium is available to pre-order from Friday. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Imperial Armour Compendium. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! Titan Legions have had a massive boost in this book! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Both Acastus variants saw a massive 100 points drop. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Time will tell. Adrasite Spears remain unchanged (and mostly garbage anyway). Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Both options are now a pretty substantial firepower boost. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. Credit: Jack Hunter. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Krootcon Down Under Am I getting good at this? Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Look, theres atonof content to cover here and weve barely scratched the surface. At a high level, you generally see: With that out the way, on to the factions. Thats it. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. All the titans are winners. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Additionally they are now only 26 wounds instead of 27 (including the Lancer). The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Unless youre set on bringing fancy weapon options, stick with the codex version. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. 1 - Imperial Guard and Imperial Navy, Vol. None of them.and all of them. Ill have to use my converted tech priest as a Warpsmith I guess. Just check out the contents page below! Imperial Armour Compendium | Forge World Webstore Change), You are commenting using your Twitter account. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. will find the Warhammer 40,000 datasheets for the entire range. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. OK, there are three major things to note here. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Credit: Jack Hunter. Warhammer 40k . Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Our two favorite dreads have decided to take a little break from carrying marine lists. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Imperial Fists Astraeus Super-heavy Tank. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Change). I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow.